THE 0PEN MECH GAME
C0RE
v0.18 β
The Open Mech Game uses six-sided dice. Players play mechs and their pilots, and the GM plays everything else.
Checks
Roll 1d6. 5+ is a success, 1-4 is a failure.
Mechs: add the listed attribute (if any) to the result of the roll.
Pilots: if skilled or properly equipped, succeed automatically.
Contested Checks
The aggressor rolls a check. Compare the two listed attributes (if any), taking +1 to the check if yours is higher or -1 if it’s lower.
Ranks
You start at rank 0, and your rank increases as you complete missions:
RANK | RANK PTS. | MECH PTS. |
---|---|---|
0 | 6 | 2 |
1 | 8 | 3 |
2 | 10 | 4 |
3 | 12 | 5 |
Rank Points
You put rank points into packages. You can reallocate your rank points whenever your rank increases.
Mech Points
Mech points describe how a mech operates. You put them into its attributes: Hull, Processing, or Engineering, 0 to 3 each.
Here are some examples of checks and contested checks that a mech might make:
CHECK | EXAMPLE USAGE |
---|---|
Hull | Feats of endurance, withstanding environmental factors. |
Processing | Accessing data, calculations, keeping balance, intricate/quick manual maneuvers. |
Engineering | Feats of strength, lifting, pushing, demolishing. |
Contested Hull | Outmuscling another mech, physical domination. |
Contested Processing | Defending against/performing cyberattacks, being the first to act, outrunning another mech. |
Hull vs. Processing | Tackling, grappling, dragging other mechs around. |
Mechs
Mechs are terrible instruments of industry and violence.To create a mech...
Allocate your starting mech points.
Calculate and write down your mech's stats:
MECH STATS | |
---|---|
Size | Equal to Hull. |
Max HP | Equal to Hull × 5, minimum 3. When a mech’s HP hits 0, it is destroyed. |
Sensor Range | Equal to Processing × 3. Determines the maximum distance at which you can target tech actions. |
Speed | Equal to 2 + Processing + Engineering. |
Heat Capacity | At the end of its turn, if a mech’s heat exceeds Engineering + 3, its reactor melts down. |
Weapon Capacity* | Equal to Engineering + 2, but not more than Hull + 2. Limits which weapons a mech can slot. |
System Capacity* | Equal to Processing + 2. Limits which systems a mech can slot. |